Tiny Monstrosity, Typically Chaotic Neutral
Armor Class 15 Natural armor
Hit Points 11 (2d6 + 4)
Speed 40 ft., Walk 40 ft.
STR
18 (+4)
DEX
20 (+5)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
4 (-3)
Damage Vulnerabilities Fire
Senses Blindsight 15 ft., Darkvision 120 ft., Tremorsense 120 ft., Passive Perception 13
Languages understands Languages of Current Host and Primordial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Parasitism. When The Carrion bites a creature and reduces it to 0HP (or bites a creature that is already deceased), it may parasitize that creature. The creature is then completely controlled by The Carrion, who may use any and all abilities from that creatures statblock or character sheet for the duration. While parasitizing a creature, The Carrion is completely immobilized, it cannot move nor take actions nor utilize its abilities that do not directly relate to parasitism. The Carrion can only do this to one creature at a time.

Roar.
Once a day, as a free action, The Carrion can roar to echolocate any dead bodies within 1000 ft. Any creature within 360 ft. of The Carrion can clearly hear this roar, and in turn, locate The Carrion.

Polycheiric Evolution. After The Carrion has parasitized 20 total creatures (only one parasitization counts per day) you may freely transform between Carrion I and Carrion II as a 10 minute ritual.

 
 
Actions

Arachnoptysis. The Carrion shoots out a fleshy tendril up to a range of 15 ft. This tendril can either interact with objects, or ensnare creatures. A creature targeted by the tendril must succeed on a DC 16 Dexterity saving throw or become ensnared. At the start of every turn while ensnared, a creature may make a DC 15 Strength saving throw to free itself. While ensnared, The Carrion can freely move a creature anywhere within its 15 ft. range that is unoccupied as a reaction.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Tendril Whip. Ranged Weapon Attack: +8 to hit, range 15 ft., one target. Hit: 7 (1d4 + 5) slashing damage.

Bonus Actions

Photokinesis. The Carrion bends light around itself to temporarily become invisible and cannot be perceived. This invisibility lasts for 3 turns, or until The Carrion has moved or attacked twice. Any creature who has The Carrion within its line of sight may make a single Perception check (DC 19) per round to attempt to view The Carrion, if successful the creature can see a shroud of strange light where The Carrion is "standing" and has disadvantage to attack rolls against it. This ability may be used thrice per day.

Reactions

Parasitic Bite. If The Carrion reduces a creature to 0HP using this attack (or if the creature was already deceased) it may choose to activate Parasitism as a reaction. The controlled creature has a max HP of 1, and Parasitism ends when this creature dies or leaves a 360 ft. radius of The Carrion. When Parasitism ends, The Carrion may teleport to the controlled creatures corpse, and heals 1d4 HP. The Carrion can never parasitize the same creature twice, as the parasitic process completely destroys the creatures internal structure (this also means that the creature cannot be revived by anything less than a Wish spell.)

Monster Tags: Abominations

TerraShiii

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