Medium Or Small Humanoid (Any Race), Lawful Good
Armor Class 17 Plate armor
Hit Points 38 (3d10 + 22)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws STR +6, CHA +5
Skills Athletics +5, Insight +5, Persuasion +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Condition Immunities Charmed, Unconscious
Senses Passive Perception 13
Languages Common Zed, Common, Abyssal, Giant, Dwarfish, Elven
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Kárpit connections: The Carpet Knight is working for the Carpet-Árpit.corp, so you get a 10% discount when trading with a Carpet-Árpit trader if the Carpet Knight is in your party.

Divine Smith (3 times a day): The Paladin can use this when he successfully hits a creature with a melee attack, and deal an additional 2d8 radiant damage.

Cover me: If an allay successfully attacked the creature that the Carpet Knight is trying to attack in this turn, the Carpet Knight has advantage.

Hired muscle: The Carpet Knight works for you only as long as you pay him. You need to give him 75 Gp every 3 days as payment in order to keep him satisfied. 

Actions

Self-Heal (Once a day). The solider patches up their wounds with bandage. This heals 1d10 + 2

Carpet Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 + 5) magic slashing damage. On hit the target must succeed in a DC 8 Charisma saving throw, or they are the target of a suggestion, with the suggestion being to buy something from the Carpet-Árpit.corp, or from the Knight.

Carpet Bow: Ranged Weapon Attack: +5 to hit, reach 60/240 ft., 1 target. Hit: 11 (1d6 + 2) magic piercing damage. If this hits an object, there is a 1% chance to turn that object in to a carpet.

Bonus Actions

Shove. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. On hit: Shove the target 5 ft. away. 

Double Action (Once per day). Sacrifice your bonus action to gain an additional action.

 

Reactions

Parry. Increases AC with +2 for this attack.

Protect: If an allay with in 5 ft of the Carpet Knight is damaged by an enemy that the Carpet Knight can see, the knight can reduce the incoming damage by 1d10+4

Description

A loyal employee of the Carpet-Árpit.corp. He can be hired for the right price as a mercenary. He is equipped with a magical armor, sword, and bow, but they are not that great.

The Carpet Plate Armor: A -1 Plate armor, meaning you have 17 base AC with it. It also gives resistance to bludgeoning damage and immunity to being knocked Unconscious or being Charmed. But it also gives Vulnerability to Fire damage.

The Carpet Sword: is a +1 long sword with the added effect: On hit the target must succeed in a DC 8 Charisma saving throw, or they are the target of a suggestion, with the suggestion being to buy something from the Carpet-Árpit.corp, or from the Knight.

The Carpet Bow: is a +1 short bow with the added effect:   If this hits an object, there is a 1% chance to turn that object in to a carpet.

Habitat: CoastalDesertForestGrasslandHillMountainSwampUrban

SirLancelot12

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