Armor Class
9
Hit Points
30
(4d8 + 12)
Speed
15 ft., Climb 15 ft.
STR
13
(+1)
DEX
8
(-1)
CON
16
(+3)
INT
2
(-4)
WIS
6
(-2)
CHA
2
(-4)
Skills
Stealth +3
Damage Resistances
Acid, Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Leech. Whenever the ooze is hit with a melee attack, it deals 5 (2d4) necrotic damage to the attacker.
False Appearance. While the ooze remains motionless, it is indistinguishable from a pool of blood.
Actions
Leeching Pseudopod. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target has to make a Constitution Saving Throw (DC13). On a failed save, the target takes an additional 9 (2d8) necrotic damage, and the blood ooze gains half as many hits points. On a successful save, the target takes half damage and the blood ooze gains no hit points.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/12/2024 6:05:41 PM
|
6
|
1
|
--
|
Coming Soon
|
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