Innate Spellcasting. The aralez's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:
At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, healing word, cure wounds, lesser restoration, purify food and drink, sanctuary, shield
1/day each: true resurrection, greater restoration, mass heal
Magic Weapons. The aralez's attacks are magical.
Sense the Wounded. The aralez knows the location of any creature with less than half it's hit points within 500 ft
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 44 (10d8 + 4) piercing damage, and the target must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of its turn, with disadvantage if the aralez if within line of sight, ending the effect on a success.
Bark. Ranged Spell Attack: +6 to hit, reach 30 ft., one target. Hit: 39 (12d6 + 3) thunder damage, and the target must make a DC 15 Strength check or be knocked prone.
Revivifying Lick. The aralez lick one creature. That creature gains the effects of the revivify spell.
Description
The aralez is a winged dog residing on the top of tall mountains, only descending in times of great strife. Their lick can revive fallen soldiers, though they only aid those people of noble cause. They are much more likely than angels to interact with and help mortals. Large groups of aralez gather at the sites of great conflict.
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