Tiny Beast, Any Non-Lawful Alignment
Armor Class 14
Hit Points 6 (1d6)
Speed 40 ft., Climb 30 ft.
STR
2 (-4)
DEX
17 (+3)
CON
10 (+0)
INT
6 (-2)
WIS
7 (-2)
CHA
16 (+3)
Skills Perception +3, Sleight of Hand +2, Stealth +4
Senses Passive Perception 13
Languages Thieves' Cant The black cat has a telepathic bond with its summoner and can understand the symbols of thieves cant --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Animal Persuasion. When the Black Cat is seen by a creature with a free mind (The equivalent of undead, automatons, etc) they make a Wisdom (Animal Handling) saving throw, if they fail they see the cat as no threat unless otherwise provoked by it which can take many forms, commonly it is a threat if it attacks the aforementioned creature party or is seen with a attacking party. If the rollers of the saving throw a success then they can see that the animal poses a threat, they can further look into by making a insight check.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

 

Reactions

Disengage. As a reaction the black cat can disengage the enemy, When using disengage it can use its dash action to move away from a enemy. If it uses this action it will seek out the closest cover

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandUrban

HartfordPeaceblade

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