Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Animal Persuasion. When the Black Cat is seen by a creature with a free mind (The equivalent of undead, automatons, etc) they make a Wisdom (Animal Handling) saving throw, if they fail they see the cat as no threat unless otherwise provoked by it which can take many forms, commonly it is a threat if it attacks the aforementioned creature party or is seen with a attacking party. If the rollers of the saving throw a success then they can see that the animal poses a threat, they can further look into by making a insight check.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Disengage. As a reaction the black cat can disengage the enemy, When using disengage it can use its dash action to move away from a enemy. If it uses this action it will seek out the closest cover
Comments