Medium Humanoid (Goliath), Chaotic Evil
Armor Class 24
Hit Points 174 (10d12)
Speed 10 ft.
STR
22 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +10, CON +9
Skills Athletics +0
Damage Resistances Acid, Thunder
Condition Immunities Frightened, Petrified, Restrained
Senses Darkvision 120ft, Passive Perception 10
Languages Common, Giant Common, Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Due to the armor it is wearing, it takes 1d4 damage. 

5xday Magic Missile 5 1d4+1

Actions

Two Melee Attacks

Poison Greatsword Attack. Melee Weapon Attack: +8 to hit, reach 5ft., 1 target. Hit: # (3d6 + 8) [piercing] damage + Hit: # (3d6) [poison] damage . 

Thunder Warhammer Attack. Melee Weapon Attack: +8 to hit, reach 5ft., 1 target. Hit: # (3d8 + 8) [bludgeoning] damage + Hit: # (2d6) [Lightning] damage. Teleports to location of Warhammer if thrown: 20ft normal: 40ft with disadvantage. 

 

Bonus Actions

Action Surge 

Second Wind (1d10 + 10)

Improved Critical (19 or 20)

Reactions

Melee Teleport Reaction. Whenever a melee attack misses, Archon the Dread will teleport 30ft behind the individual attacking him.

Distance attack Teleport Reaction. Whenever a distance attack misses, Archon the Dread will teleport 5ft behind the individual attacking him.

Legendary Actions

Pure Rage(Lasts for 2 turns): For the duration of this ability, he can make 3 attacks without an action surge. Only when he gets below 10hp. 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

War-torn Goliath standing 10ft tall. With armor that is black and becoming apart of his skin. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Zyrich

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