Keen Smell and Hearing The Alpha Tick Tick has advantage on Wisdom (Perception) checks that rely on smell and hearing.
Pack Tactics. The Alpha Tick Tick has advantage on an attack roll against a creature if at least one of the Alpha Tick Tick's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Tunneler. The Alpha Tick Tick can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.
Blind Senses. The Alpha Tick Tick can't use its blindsight while deafened and unable to smell.
Multiattack. The Alpha Tick Tick makes three hook attacks or one hook and one bite attack.
Hook. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 4) piercing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 4) piercing damage.
Hook Drag (Recharge 5–6). The Alpha Tick Tick reaches out in a 5-foot by 10-foot line. Each creature in that area must make a DC 15 Strength saving throw, taking 15 (3d10) piercing damage on a failed save and are dragged to the Alpha Tick Tick , or half as much damage on a successful one and are not dragged.
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