Magical tattoos: A set of twisting blue runes was once set into Alias' right arm. At first glance, they appeared to be part of a tattoo, but closer inspection revealed they were a set of magical sigils that once affected Alias' actions. The pattern currently appears as a snaking swirl of thorns and waves, ending with a rose at the wrist. The pattern cannot be removed magically. It will radiate a bright blue light if a detect magic or similar divination spell is cast upon it.
Alias has a permanent Nondetection effect on her as part of her creation that prevents her from being tracked magically. This effect also protects anyone moving or traveling in Alias's company.
Dueling: When Alias is wielding a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon.
Born to the Saddle: Alias has advantage on saving throws made to avoid falling off her mount. If she falls off her mount and descends no more than 10 ft., she can land on her feet if she`s not incapacitated. Mounting or dismounting a creature only costs her 5 ft. of movement.
Actor: Alias has advantage on Deception and Performance checks when trying to pass herself off as a different person, and she can mimic the speech of another person or the sounds made by other creatures that she has heard (for at least 1 minute).
Alert: Alias gains a +5 bonus to initiative, she can't be surprised while she is conscious, and other creatures don’t gain advantage on attack rolls against her as a result of being unseen by her.
Multiattack. Alias can attack twice whenever she takes the Attack action on her turn.
Action Surge: (Special). Alias can take one additional action on her turn in addition to the Multiattack. This can be used once per short rest.
Longsword+3. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9(1d8+8) slashing damage, or 9(1d10+6) slashing damage if used with two hands.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., range 20/60 ft,. one target. Hit: 5(1d4+5) piercing damage, simple, finesse, light, thrown, range.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d8+3) piercing damage, simple, ammunition, loading, range, two-handed.
Unarmed Strike. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Unwavering Mark: (Special). When Alias hits with a melee weapon attack, she can mark the creature until the end of her next turn (or if she is incapacitated, she dies, or if someone else marks the creature).
While it is within 5 ft. of her, a marked creature has disadvantage on any attack roll that doesn’t target her. If the marked creature deals damage to anyone else, she can make a special melee attack against it on her next turn as a bonus action with advantage and +3 extra damage. She can make this attack 3 times per long rest.
Opportunity Attack: Alias can make an opportunity attack when a hostile creature that she can see moves out of her reach. To make the opportunity attack, she uses her reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves her reach.
Description
(This is Alias as she appears as an NPC in the adventure module FRC-2 Curse of the Azure Bonds and the ancient computer game of the same name. The adventure is assumed to take place a few months after the events of the Azure Bonds novel but before her appearance in Song of the Saurials, Masquerades, or most other publications elsewhere. So about the later part of Year of the Prince, 1357 DR if you are interested in Realms lore. These stats are based on old 1e/2e data updated to current 5e standards. If you are wondering about the oddball physical numbers, they may have something to do with her unusual origins.)
Personality Traits: Courage and boldness can carry the day when all else fails. (Comet, Knight)
Ideals: Nature. The natural world is more important than all the constructs of civilization. (Neutral)
Bonds: Someone once saved my life. To this day, I will never leave a friend behind.
Flaws: I have a habit of acting first without considering the consequences.
Motivations/Goals: Though she calls herself a sell-sword, Alias fights for good causes, not just those that pay well. She despises slavery (with good reason, considering her history), and would act to free anyone she discovered to be in a condition of unwilling servitude. Her strong sense of values is due, in part, to Dragonbait the paladin's influence. In a larger, more abstract sense, Alias is still searching for herself. She was created as a full-grown woman, she is, at this point little over a year old in real terms, so her emotional age has not yet caught up to her physical state. She has made strides recently, but any clue to uncovering more knowledge about her "past" will be met with enthusiasm and investigation by the young woman.
Alias's story begins with Finder Wyvernspur, also known as the Nameless Bard. He was a Harper who sought a way for his songs and stories to carry on after his death without their meaning being lost or corrupted. To achieve this vain end, Finder set about creating a magical "vessel" to contain that knowledge and reproduce it on command.
His first attempt, the magical artifact that came to be known as Finder's Stone, was considered a failure by Finder. While the stone held an image of Finder and all his songs and tales, it had no will of its own, no desire to perform, and no means of judging its effect on an audience. Finder thus put aside the item and sought to create a living, Sentient vessel.
Finder's first effort along this line was the being known as Flattery. He considered this experiment a failure too, due to his insistence on perfection from his new creation. When his "toy" didn't perform up to his standards, Finder became enraged and beat Flattery. A sequence of events followed in which the revenge-minded Flattery killed one of Finder's apprentices and maimed another one, who then later committed suicide.
For his part in these tragedies, Finder was brought to trial by the Harpers. He was found guilty of letting his pride lead to the deaths of others, and for his punishment, the Harpers took away all the sources of that pride. They declared that mention of him would be stricken from all records, his songs and tales were never to be repeated, and he was banished to another plane.
The Harpers were not totally effective in erasing all mention of Finder, however. Eventually, a powerful sorceress, Cassana, discovered Finder's place of exile: The Citadel of White Exile, at the juncture of the demiplane of gems and the Positive Material Plane. Cassana rescued Finder (now referred to as Nameless) after getting a promise from him to aid her and her colleagues in creating a new vessel in exchange for his freedom. Cassana was thoroughly evil, as were the others she had gathered who had the powers and the inclination to create a new type of tool. Her allies included Zrie Prakis, a powerful lich under Cassana's control; the Fire Knives, a group of thieves and assassins who wanted King Azoun IV of Cormyr dead; cultists of the dead god Moander, who wished to resurrect their deity; and Phalse, a fiend in the form of a halfling.
A pure, untainted soul needed to give the vessel the essential "spark" of sentient life was found in the person of the Saurial paladin called Dragonbait. The Saurial was to be sacrificed at the proper moment, allowing his soul to enter the vessel that Finder had sarcastically named Alias. Both the vessel and the sacrifice were tattooed with the sigil of each member of the group—Alias on her right forearm and Dragonbait on his chest.
Finder noticed Alias's tattoos after he implanted her false memories and all his songs and tales in her. Some of these memories appear to be based on those of a would-be mage called Kith, who was (or claimed to be) a member of an all-women adventuring group known as the Company of the Swanmays that was operating out of Shadowdale seven years previously and who was possibly also a sacrifice or reluctant participant in the ritual. For some reason, all knowledge of the Dale`s most famous resident Elminster is missing, likely at Cassana`s insistence though there are other blanks and inconsistencies with reality in Alias`s memories.
By means that are still unknown (though Finder likely had something to do with it), Alias came to life before Dragonbait was sacrificed. When Finder discovered that Alias was already alive (although not yet conscious), he freed her, Kith, and Dragonbait. When the other conspirators learned of this, they imprisoned Finder in Cassana's dungeon. After this setback, the others who took part in Alias's creation began to squabble among themselves, as each put forth its agenda for Alias.
Dragonbait took Alias, who was not yet fully conscious, to Suzail, the capital of Cormyr, Kith parting company and going her own way. In the inn where Dragonbait left her, Alias truly awoke for the first time. Since Finder had not "programmed" Alias with any memories of the tattoos, she considered them to be a recent addition. She also had no memory of her creation or the journey to Suzail with Dragonbait. Associating the tattoos with her memory loss, she sought magical aid. During this time, she met Olive Ruskettle and the mage Akabar Bel Akash, and Dragonbait returned. While she had no memory of the Saurial, Alias felt a kinship with him and allowed him to accompany her.
The conspiracy of creators was still able to exert some influence over Alias, however. The Fire Knives wanted revenge on Azoun because he had banished them from Cormyr. They programmed Alias to attack at the sound of his voice. This might have worked if the nobleman Giogi Wyvernspur had not done an outstanding imitation of his king when Alias was within earshot. She attacked Giogi, but Alias was subdued and he emerged none the worse for wear. The followers of Moander were trying to bring their god back to the Realms, releasing it from where it had been imprisoned long ago. They succeeded in freeing their deity, but Alias's friends and allies were able to destroy it. Cassana tied her influence over Alias to a wand that would force Alias to obey the sorceress's wishes whenever she was within 100 feet. Zrie Prakis's motives are unknown. He may have coveted Alias's form—a sane version of Cassana, who had been his lover when he was alive. Phalse had the most farsighted plan of all. Once he learned the process of creating vessels, he set about to build an army of super warriors that would follow his every command. He constructed twelve vessels of his own based on Alias's design.
After the Fire Knives' plot failed, Alias set out to discover the meaning of the sigils on her arm and her strange compulsions. Her friends, accompanying her, recruited the red dragon Mistinarperadnacles (or Mist for short) to help destroy Moander's Realmsian form, foiling another of the schemes of Alias's creators. The evil conspirators set out to recapture their errant creation but had little success. Each victory won by Alias and her friends gave the female warrior more confidence in herself and her humanity. Winning over her foes and her creators' programming proved to her that she was more than anyone's tool or instrument—she was a person. After the battle with Moander, the heroes were recaptured by Cassana. A second sacrifice was set up on the Hill of Thorns outside Westgate but was disrupted by Alias's friends and Finder, whom they had freed from Cassana's dungeon. Both Zrie and Cassana perished in that battle, along with the Fire Knives. Phalse fled via a gate to the Citadel of White Exile. Alias, Dragonbait, Finder, Akabar, and Olive followed the fiend. They learned Phalse's plan, found the twelve Alias duplicates, and discovered that Phalse's true form was that of a beholder with stalks that ended in mouths. Alias destroyed Phalse, thus vanquishing the last evil that claimed a hold on her.
Alias has chosen to remain a wandering adventurer with her friend Dragonbait and, a few months later her adventures are still far from over.
Campaign Uses: Alias, at this point, is intended as an NPC for an updated Curse of the Azure Bonds campaign and is assumed to be a 6th-level fighter. Later on, she could presumably be encountered in any of the locales mentioned in her histories, or anywhere that life and adventure take her. She's liable to be accompanied by Dragonbait, particularly in the early years and later, perhaps Mintassan. Being a planeswalker, he could take Alias to the planes (and into the PLANESCAPE setting) on an adventure, a vacation, or a mission to learn more about her origin. As she is effectively immortal thanks to being immune to aging due to her unique background she could conceivably be still around in the current 1490s DR Forgotten Realms setting, though she will be at a much higher level. (For the adventure, FRC-2 Curse of the Azure Bonds, Alias, along with her friends has received (unknown to them) the benefit of a spell from the Sage of Shadowdale. Elminster’s Blessing. This spell can be cast on a target and remains dormant until they are about to be slain (reduced to below zero hit points through wounds or bleeding) then the spell is triggered. They will be cloaked in a blue glow and immediately returned to full strength. All conditions that the target has been afflicted with are also eliminated.)
Sources: Novels: Azure Bonds, Song of the Saurials, Masquerades. Game supplements: FRC-2 Curse of the Azure Bonds, FR-7 Hall of Heroes, Heroes Lorebook, and others. Plus Comics etc.
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