Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
The Cave spider makes 3 attacks one bite and two stabs.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 33 (7d8+5) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Leg stab. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 27 (4d8+5) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 5 (1d10) poison damage on a failed save, or half as much damage on a successful one.
Description
Huge spider with exoskeleton like armor.
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