Medium Aberration, Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 45 (6d8 + 18)
Speed 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
4 (-3)
Saving Throws WIS +0
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Darkvision 60 ft, Passive Perception 12
Languages Understands Common but can’t speak coherently
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Flesh Warping. The Corrupted Fleshspawn’s body constantly shifts and bubbles with growths. As a bonus action, it can change the shape of its body, sprouting additional limbs, elongating its neck, or forming temporary tendrils. This feature allows it to make an additional melee attack with a reach of 10 feet.

Insane. The Corrupted Fleshspawn has advantage on Wisdom saving throws due to its fractured and maddened psyche

Actions

Multiattack. The Fleshspawn makes two melee attacks.

Twisting Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 2) [bludgeoning] damage

Corrupting Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 2) [necrotic] damage. 

Gibbering Wail (Recharge 5-6). The Fleshspawn releases a chorus of maddening voices. Each creature within 20 feet that can hear it must succeed on a DC 13 Wisdom saving throw or be stunned until the end of its next turn.

Reactions

Opportunity Attack. The Fleshspawn makes one attack with with Twisting Slam or Corrupting Touch.

Description

The Corrupted Fleshspawn were once human, but their bodies have been twisted and warped by the cursed magic seeping from the Rat’s Nest. Their skin bubbles and sags, with limbs growing and retracting unpredictably. They are in constant agony, their maddened wails echoing through the dark forest.

Monster Tags: abberationAbominations

MidKnightMadness

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