Large Celestial, Lawful Evil
Armor Class 18 Natural Armor
Hit Points 400 (50d12 + 40)
Speed 120 ft., Fly 60 ft.
STR
18 (+4)
DEX
20 (+5)
CON
22 (+6)
INT
24 (+7)
WIS
26 (+8)
CHA
22 (+6)
Saving Throws INT +12, WIS +13, CHA +11
Skills Insight +24, Intimidation +22, Perception +24, Persuasion +20
Damage Resistances Bludgeoning, Piercing, and Slashing from Mundane Attacks
Senses Blindsight 30 ft., Darkvision 100 ft., Truesight 100 ft., Passive Perception 24
Languages All
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Bastion of Law

Ananke, the God of Control primarily targets characters with Chaotic alignment, focusing on Neutral characters next and targeting Lawful characters the least 

Myriad Truths

Every creature within 120 feet of Ananke, the God of Control is under the effects of a spell Zone of Truth. Additionally Ananke, the God of Control sheds a bright light in a 100-foot radius. 

Form of Control

At the start of it's turn Ananke, the God of Control can take on one of these forms :

Scales :  when Ananke, the God of Control takes the Scales form it can use it's reaction to impose disadvantage on the attack roll, or give itself advantage on it's next attack. It also allows Ananke, the God of Control to use a special action "Justice". It also gains resistance to Fire, Cold and Lightning damage.

Sword : when Ananke, the God of Control takes the Sword form it's melee weapon attacks deal additional 2d8 force damage on hit. It also allows Ananke, the God of Control to use a special action "Punish". It also gains resistance to Poison and Acid damage.

Tome : when Ananke, the God of Control takes the Tome form it can use Metamagic features options Heightened Spell, Seeking Spell, Empower Spell, Twinned Spell, Transmuted Spell. It also allows Ananke, the God of Control to use a special action "Order". It also gets resistance to Necrotic damage.

Statue : when Ananke, the God of Control takes the Statue form it gets 2 uses of Portent dice feature. It also allows Ananke, the God of Control to use a special action "Destiny". It also gains resistance to Psychic damage.

Shield : when Ananke, the God of Control takes the Shield form it gains additional 2 AC. It also allows Ananke, the God of Control to use a special action "Mantle". It also gets resistance to Thunder and Force damage.

Angel : when Ananke, the God of Control takes the Angel form it gains a spherical aura with 15 ft. diameter, which deals 2d10 radiant damage on a failed Charisma saving throw (DC 14) and half as much on a successful one. It also allows Ananke, the God of Control to use a special action "Heaven". It also gets resistance to Radiant damage.

Ananke, the God of Control stays in the selected form until it decides to switch to another one of it's forms.

Spellcasting.

Ananke, the God of Control is a 12-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +8 to hit with spell attacks). The Ananke, the God of Control has following Cleric spells prepared:
Cantrips (at will): Sacred Flame, Resistance
1st level (5 slots): Command, Guiding Bolt, Sleep
2nd level (4 slots): Hold Person, Spiritual Weapon
3rd level (4 slots): Spirit Guardians, Slow, Hypnotic Pattern, Counterspell
4th level (3 slots): Guardian of Faith, Banishment
5th level (2 slots): Flame Strike, Mass Command, Dominate Person
6th level (2 slots): Sunbeam, Heal

Actions

Multiattack. Ananke, the God of Control makes two attacks with any variation on it's actions

Arm of God. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit:  34 (5d8 + 7) Slashing damage + 1d8 Radiant damage

Shot from God. Ranged Weapon Attack: +8 to hit, range 120/300 ft., one target. Hit: 34 (3d12 + 5) Piercing damage + 2d8 Thunder damage

Penance. Ranged Spell Attack: Ananke, the God of Control chooses a point within 100 feet, creating a Radiant blast. Each creature in a 10-foot radius must make a Dexterity saving throw. A target takes 8d8 radiant damage on a failed save, or half as much damage on a successful one.

Rapture. Ranged Spell Attack: Ananke, the God of Control fires a stroke of lightning forming a line of 100 feet long and 5 feet wide that blasts out from Ananke, the God of Control in a direction that it chooses. Each creature in the line must make a Dexterity saving throw. A creature takes 6d10 lightning damage on a failed save, or half as much damage on a successful one.

Justice (Scales only). Ranged Spell Attack: Ananke, the God of Control forces a player within 100 ft. to make a DC 16 wisdom saving throw. On a failed save, the creatures current HP is halved (rounded up), and the creature is unaffected on a successful save. Characters with evil alignment have disadvantage on the saving throw.

Punish (Sword only). Melee Spell Attack: +10 to hit, reach 10 ft., one target. Hit:  56 (7d12 + 10) Radiant, Necrotic or Force damage depending on the alignment (Radiant if target is chaotic, Necrotic if target is lawful and Force if target is neutral). The target also cannot heal until the beginning of their next turn.

Order (Tome only). Ranged Spell Attack: everyone within a 60 ft. range of Ananke, the God of Control must make a DC 18 charisma saving throw. On a failed save, the affected creatures speed becomes 0 until the start of their next turn and they fall prone, and their speed is halved and they don't fall prone on a successful save.

Destiny (Statue only). Ranged Spell Attack: Ananke, the God of Control chooses a creature. In 3 turns the creature makes a DC 16 wisdom saving throw. Creature takes (50) 9d10 psychic damage and falls prone, on a failed save, and takes half the damage and doesn't fall prone on a successful one.

Mantle (Shield only). Ananke, the God of Control takes a defensive form and gains 29 (6d8 + 2) temporary hit points for 2 turns. If Ananke, the God of Control gets hit while still having temporary hit points the attacker takes 1d6 lightning damage + 1d6 thunder damage.

Heaven (Angel only). Ananke, the God of Control can cast spells Conjure Celestial and Holy Aura as an action.

Reactions

Adjust Luck (4/day). In response to another creature that the Ananke, the God of Control can see making an attack roll, ability check, or saving throw, it can roll 1d4 and apply the number rolled as a bonus or penalty to the creature's roll. It can do so after the creature rolls but before any effects of the roll occur.

Legendary Actions

Ananke, the God of Control can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature’s turn. Ananke, the God of Control regains spent legendary actions at the start of its turn.

Arm of God. Ananke, the God of Control makes the "Arm of God" attack.

Penance. (2 actions) Ananke, the God of Control makes the "Rapture" attack. 

Description

A tall, ethereal figure covered in white and gold. Ananke, the God of Control stands at 27 feet tall with 12 sets of soft, feathery wings. It's appearance reflects that off an angel, but don't let it fool you. Ananke is an absolutist, ruthless ruler that tries to control everyone and everything to fit into their idea of a perfect world.

Lair and Lair Actions

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/18/2024 7:33:30 PM
17
0
1.1
Coming Soon
HARARAN

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