Medium Fey (Elf), Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 175 (27d8 + 48)
Speed 30 ft., Climb 30 ft., Swim 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Skills History +9, Insight +14, Medicine +9, Perception +9
Damage Resistances Psychic
Condition Immunities Charmed
Senses Darkvision 60 ft., Truesight 60 ft., Passive Perception 13
Languages Blink Dog, Common, Elvish, Sylvan, Telepathy 120ft
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Joyful Presence. Any creature of the councilor's choice that starts its turn within 60 feet of the councilor must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute.

On a successful save, the creature becomes immune to Joyful Presence for 24 hours. Whenever the councilor deals damage to the charmed creature, it can repeat the saving throw, ending the effect on itself on a success.

Legendary Resistance (3/Day). If the councilor fails a saving throw, they can choose to succeed instead.

Magic Resistance. The councilor has advantage on saving throws against spells and other magical effects.

 

 

Actions

Multiattack. The councilor makes two Longsword or Longbow attacks. The eladrin can cast one spell in place of one of these attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands, plus 22 (5d8) psychic damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (5d8) psychic damage.

Spellcasting. The councilor casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: druidcraft, gust, prestidigitation, animal friendship, speak with animals, Tasha's hideous laughter, detect magic, hold person, suggestion, charm person

3/day each: confusion, enthrall, suggestion,[spell mirror image[/spell], blur, crown of madness

1/day each: hallucinatory terrain, Otto's irresistible dance, geas

Bonus Actions

Fey Step (Recharge 4 – 6). The councilor teleports, along with any equipment they are wearing or carrying, up to 30 feet to an unoccupied space they can see. Alternatively, they can touch one creature within 5 feet and teleport them to an unoccupied space of choice within 30 feet. An unwilling creature creature makes a DC 18 Charisma saving throw to resist this effect.

Reactions

The councilor can take up to three reactions per round but only one per turn.

Capricious Step. Immediately after taking damage, the councilor magically has the invisible condition and teleports, along with any equipment they are wearing or carrying, to an unoccupied space they can see within 30 feet of itself. The invisibility lasts until the end of the councilor's next turn.

Manifest Delusions. When a creature the Councilor of Spring can see within 30 feet of attacks them, the councilor manifests illusory delusions in the mind of the attacker. The attack roll has disadvantage, and if it hits, the councilor takes only half the damage from the attack.

Legendary Actions

Change of Seasons: If another member of the Council of Seasons is within 120ft., the councilor can magically trade places with them in a swirl of spectral leaves.

Spread Madness (Costs 2 Actions). Maddening laughter fills the air and accosts the minds of the councilor's enemies. Each creature within 30 feet of the Councilor of Spring must succeed on a DC 19 Wisdom saving throw or suffer short-term madness. The Councilor of Spring can use this legendary action only when he is invisible.

Attack. The Councilor of Spring makes a Longbow or Sword attack.

Move. The Councilor of Spring moves up to their speed without provoking opportunity attacks.

Description

Among the fey, Ghaile's full title is Councilor Ghaile, The Veiled Laughter, Whisper of the Winds, Paragon of Parity, Steward of Spring

They sit upon the Council of Seasons alongside Ffion (the Paragon of Autumn), Enedeise (the Paragon of Summer), and Phrixia (the Paragon of Winter). This council advises their archfey in all matters concerning their domain. By hand-selecting one eladrin of each season, the archfey intends that their combined standpoints will offer balanced perspective.

Ghaile channel the vivacity of Spring into illusions and charms that entrance all around them. Popular with Satyrs for their hedonism and penchant for mischief, they revel in all life's pleasures and entice others to do the same.

Eladrin such as Ghaile are known for cheerfulness and celebration, marked by merriment and hope as winter’s sorrow passes. They often enter the spring season when they grow weary of stagnation, or when things are not as they appear. Hearts filled with joy, they cavort through their sylvan realms, their songs and laughter filling the air. These playful eladrin beguile other creatures to fill them with the joy of spring. Their antics can lead other creatures into danger and make mischief for them.

Lair and Lair Actions

Entangling Brambles: at initiative count 20, a thicket of briar and roots springs up in a 5ft radius around the feet of the councilor. These plants turn the ground in the area into difficult terrain for anyone who is not fey. Each round, the radius of each patch of briar expands by an additional 5ft.

Garrote of Briar: Three creatures the councilor can see must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

Defenders of Hearthhome: every third round of combat, at initiative count 20, the councilor can summon the reinforcements of Hearthhome's militia to their aid, selected from the reinforcement table below. Only one councilor may do this per round. Typically, the councilors cycle through the seasons in order (starting with the current season) when determining who calls reinforcements, though if the skillset of one is much more suited to the cause, exceptions are sometimes made.

1d6 Reinforcements
1 1 Spring Eladrin, 1 High Fae Impostor
2 1 Enchanting Infiltrator, 1d4 Faerie Borrower, 1d4 Faerie Pest
3 1d4 Aridni, 1d4 Satyr Reveler
4 1d4 Riffler, 1d4 Grinning Cat
5 1 Shadow Nymph, 1d4 Nymph
6 The Councilor of Spring may choose their reinforcements. 

Monster Tags: elffey

Habitat: Forest

Witnys

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