Large Celestial, Lawful Good
Armor Class 17 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws DEX +6, CON +8
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Passive Perception 9
Languages Celestial --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The Aqrabuamelu makes three attacks: two with its spears and one with its sting.

Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (1d8 + 8); bludgeoning damage and the target must make a DC 18 Constitution saving throw, taking 8 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 16 (3d4 + 8) poison damage.

Description

The Aqrabuamelu resembles a centaur except that it has the body, legs, and tail of a scorpion in place of a horse's lower body. Additionally, the humanoid torso has four arms.

Aqrabuamelu resemble monsters, but are actually celestial guardians that typically come in pairs. The guardian pairs can be found flanking the doors to holy sites or locations that either they have deemed worthy of protecting or have been tasked to protect.

The Aqrabuamelu uses its four arms to wield two spears in combat whose tips are kept soaked in the Aqrabuamelu's poison. It also uses its scorpion tail's stinger to inject poison directly into enemies who provoke it.

Monster Tags: Misc Creature

Habitat: Desert

scottsvance7

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