Multi attack. The Black Silence can attack up to 3 different times, having to use a different action each time.
Gloves Of The Black Silence. The Gloves Of The Black Silence are Magical Gloves, that Store all of the Pages, (Weapons) of The Black Silence. The Black Silence can choose which weapon to summon to attack with, but can only attack with each weapon once before needing to refresh his Page.
Dark vision: The Black Silence can see up to 150 ft. in the dark.
THAT IS THAT, THIS IS THIS: Steals half of any healing sources from the opposing team. The one being stolen from must roll a CON Save of 15.
Zelkova Workshop. Melee Weapon Attack: +3 to hit, reach 15 ft., 1-2 Target, Hit: 9 (1d6 + 3) Slashing Damage, plus 9 (1d6 + 3) Bludgeoning Damage.
Ranga Workshop. Melee Weapon Attack: +2 to hit, reach 20 ft., 1-3 Target, Hit: 15 (3d4 + 3) Piercing Damage.
Old Boys Workshop. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 Target, Hit: 17 (1d12 + 5) Bludgeoning Damage.
Allas Workshop. Melee Weapon Attack: +3 to hit, reach 40 ft., 1 Target, Hit: 16 (1d10 + 6) Piercing Damage.
Mook Workshop. Melee Weapon Attack: +2 to hit, reach 15 ft., 1 Target, Hit: 15 (1d10 + 5) Slashing Damage.
Atelier Logic. Ranged Weapon Attack: +4 to hit, range 10/80 ft., 1-3 target. Hit: 16 (2d6 + 4) Piercing damage, plus 14 (1d10 + 4)
Durendal. Melee Weapon Attack: +5 to hit, reach 15 ft., 1 Target, Hit: 18 (2d6 + 6) Slashing Damage.
Crystal Atelier. Melee Weapon Attack: +2 to hit, reach 30 ft., 1-2 Target, Hit: 22 (2d10 + 2) Slashing Damage.
Wheels Industry: Melee Weapon Attack: +6 to hit, reach 20 ft., 1 Target, Hit: 24 (1d20 + 4) Bludgeoning Damage.
After The Black Silence has Finished Attacking, he can choose to return to his starting position by shifting there.
Retaliate. The Black Silence can Retaliate against any Creature that has used a Melee Type Attack within 5 Feet with Durendal.
The Black Silence must Exhaust all 9 Other Attacks in his hand to be able to use Furioso.
Furioso. (Costs 9 Actions). One of any Creature within 30 Feet of The Black Silence must make a DC 16 DEX Saving Throw, DC 16 STR Saving Throw, and a DC 16 CON Saving Throw, if the Creature succeeds 2 of these Saves, they avoid the Furioso, but cannot attack for 2 Turns. If the Creature Fails to Succeed 2 Saving Throws, The Black Silence will perform a Relentless Onslaught of attacks upon the Creature, Dealing (15d10) Amount of Damage.
Description
The Black Silence is a Tall Human Male, With Pale Skin, Black Eyes, Black Hair, and wears the Black Silence Perception Blocking Mask. He wears a Black Business Suit, with a White Undershirt, Black Tie, and Adorns Gloves Of The Black Silence.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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