Large Monstrosity, Chaotic Evil
Armor Class 15 Natural
Hit Points 20 (5d8)
Speed 35 ft., Climb 35 ft.
STR
16 (+3)
DEX
13 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +3, INT +3
Skills Athletics +5, Stealth +3
Condition Immunities Frightened
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 10
Languages Communicates psychically among tyranids.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Synapse. If the Tyranid is within range of a synapse node creature it gains advantage on all charisma savingthrows, +1 to their damage roles and immunity to the charmed condition.

fights first. The leaper has advantage in initiative rolls.

Lone operative. The leaper cannot be target with range attacks and spells unless it is within 30ft of the attacker.

Infiltrator. While Invisible the leaper makes no noise, but is still physical so will still make noise when moving through things such as water.

Actions

Stealth. The leaper can use its action to become invisible.

Leapers talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Bonus Actions

Cunning action. The lictor can take a bonus action on each of its turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Reactions

Bounding leap. This creature can add and additional 2d12 ft onto its high and long jumps.

Description

Stealthy hunters and expert ambushers, Von Ryan's Leapers are swift, agile and especially lethal when fighting in dense terrain. Akin to living mines, they lie still at the optimum locations to cause as much damage as possible. When they sense the perfect time to strike, they butcher all around in a murderous frenzy.

Previous Versions

Name Date Modified Views Adds Version Actions
8/18/2024 10:53:01 PM
0
1
5e
Coming Soon

Monster Tags: MinionmonstrosityPsionicambusher

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

Lumadikd

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