Medium Aberration (Shapechanger), Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 178 (22d8 + 88)
Speed
STR
20 (+5)
DEX
15 (+2)
CON
19 (+4)
INT
15 (+2)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws STR +10, DEX +7, WIS +6
Skills Arcana +6, Perception +8
Damage Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Blindsight 60 ft., Darkvision 60 ft., Passive Perception 18
Languages Common, Slaad, Telepathy 60 ft.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Shapechanger. The Gray can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Innate Spellcasting. Alagra'Grax's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells requiring no material components:

At will: detect magicdetect thoughtsinvisibility (self only), mage handmajor image

3/day each: charm person, dominate beast, confusion

2/day each: Evard's black tentacles, fear, fireballflytongues

1/day each: cloudkill,  plane shiftdominate personsynaptic static

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.

Magic Weapons. The slaad’s weapon attacks are magical.

Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. Alagra'Grax makes three attacks: one with its bite and two with its claws or greatsword..

Bite (Slaad Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.

Claws (Slaad Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage plus 7 (2d6) necrotic damage.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage.

Legendary Actions

Alagra'Grax can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Alagra'Grax regains spent legendary actions at the start of its turn.

Attack. Alagra'Grax makes one melee attack. 

Whispering Aura (Costs 2 Actions). Each creature of Alagra'Grax's choice within 10 feet of it must succeed on a DC 18 Wisdom saving throw or take 10 (3d6) psychic damage.

Cast Spell (Cost 3 Actions). Alagra'Grax cast a spell available to it.

Description

A vile death Slaad, Alagra'Grax, is bent on sewing chaos and turning the material plane into a feasting ground for his kind. He travels most often under the guise of Alister Grey, an older human male noble with distinguished features and a jovial demeaner. 

Monster Tags: ShapechangerSlaad

Hearst

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