Special Equipment. Butch is wearing a Butcher's Bib.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Slaughter (1/Turn). Butch can reroll the damage dice for one melee weapon attack. If he does, he has to take the second result.
Multiattack. Butcher makes three attacks: one with his spiked ball, one with his chain and one with his hook.
Hook. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target must succeed on a DC 15 Strength Saving Throw or drop one item of Butcher's choice it's holding. The object lands at its feet. This attack does a critical hit on a 19 and a 20 on the dice.
Chain. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. The target must succeed on a DC 15 Dexterity Saving Throw or fall prone.
Spiked Ball. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (2d10 + 4) piercing damage. The target must succeed on a DC 15 Strength Saving Throw or be pushed 15 ft. away from Butcher.
Stone’s Endurance (1/Short Rest). When Butcher takes damage, he can reduce the damage by 1d12+4.
Description
A pirate wearing a bloodsoaked apron and an eyepatch, a bald head and a black beard - all covered in grease and smelling of rancid fat and decay. A torturer and (sometimes humanoid) meat-lover, he kills his victims by "tenderizing" them with his spiked ball and hooked chain.
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