Medium Humanoid, Neutral Evil
Armor Class 15 (studded leather)
Hit Points 126 (12d12 + 48)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
4 (-3)
Skills Athletics +6, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Special Equipment. Butch is wearing a Butcher's Bib.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Slaughter (1/Turn). Butch can reroll the damage dice for one melee weapon attack. If he does, he has to take the second result.

Actions

Multiattack. Butcher makes three attacks: one with his spiked ball, one with his chain and one with his hook.

Hook. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target must succeed on a DC 15 Strength Saving Throw or drop one item of Butcher's choice it's holding. The object lands at its feet. This attack does a critical hit on a 19 and a 20 on the dice.

Chain. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. The target must succeed on a DC 15 Dexterity Saving Throw or fall prone.

Spiked Ball. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (2d10 + 4) piercing damage. The target must succeed on a DC 15 Strength Saving Throw or be pushed 15 ft. away from Butcher.

Reactions

Stone’s Endurance (1/Short Rest). When Butcher takes damage, he can reduce the damage by 1d12+4.

Description

A pirate wearing a bloodsoaked apron and an eyepatch, a bald head and a black beard - all covered in grease and smelling of rancid fat and decay. A torturer and (sometimes humanoid) meat-lover, he kills his victims by "tenderizing" them with his spiked ball and hooked chain.

Monster Tags: humanoid

MrFlowMoe

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