Medium Humanoid (Half-Elf), Chaotic Neutral
Armor Class 18 (studded leather)
Hit Points 220 (28d8 + 84)
Speed 30 ft.
STR
23 (+6)
DEX
20 (+5)
CON
18 (+4)
INT
15 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +10, INT +7, WIS +7
Damage Resistances Poison, Psychic
Damage Immunities Fire
Senses Darkvision, Passive Perception 22
Languages Common, Elvish, Primordial, Thieves’ Cant
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/Day). If Alice fails a saving throw, she can choose to succeed instead.

Assassinate. During her first turn, she has advantage on attack rolls against any creature that hasn't taken a turn. Any hit she scores against a surprised creature is a critical hit.

Evasion. If Alice is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Sneak Attack (1/Turn). Alice can deal an extra 20 6d6 damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn't incapacitated and she doesn't have disadvantage on the attack roll.

Fancy Footwork. During her turn, if Alice makes a melee attack against a creature, that creature can’t make opportunity attacks against her for the rest of her turn.

Rakish Audacity. Alice adds her CHA modifier (+3) to her initiative rolls. She doesn't need advantage on the attack roll to use her Sneak Attack against a creature if she is within 5 feet of it, no other creatures are within 5 feet of her, and she doesn't have disadvantage on the attack roll.

Panache. As an action, Alice can make a Persuasion check contested by a creature’s Insight check. On a success, a hostile creature has disadvantage on attack rolls against targets other than her and can't make opportunity attacks against targets other than her for 1 minute, or until one of her allies engages it or it gets more than 60 ft. from her. If it isn't hostile, it is charmed by her for 1 minute.

Great Weapon Fighting. Alice can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.

Maneuvers: Commanding Presence. When Alice makes a Charisma (Intimidation), Charisma (Performance), or Charisma (Persuasion) check, she can expend one superiority die and add the superiority die to the ability check.

Maneuvers: Distracting Strike. When Alice hits with a weapon attack, she can expend one superiority die to add the total to the damage roll. The next attack roll against the target by an attacker other than her has advantage if the attack is made before the start of her next turn.

Action Surge (1/Short Rest). Alice can take one additional action on her turn.

Savage Attacker. Once per turn when Alice rolls damage for a melee weapon attack, she can reroll the weapon’s damage dice and use either total.

Observant. If Alice can see a creature's mouth while it is speaking a language she understands, she can interpret what it's saying by reading its lips. She has a +5 bonus to her passive Perception and passive Investigation scores.

Actions

Multiattack. Alice Keats makes three attacks: two with Brilliance and one with her pistol.

Brilliance. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (1d12 + 9) slashing damage, plus 13 (3d8) fire damage. Brilliance can take different weapon forms at will

Pistol. Ranged Weapon Attack: +10 to hit, range 80/320 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Superiority Dice. Alice has 4d8 superiority dice, which are restored after a short rest. She can use these to fuel her maneuvers.

Bonus Actions

Cunning Action. Alice can take a bonus action on each of her turns to take the Dash, Disengage, or Hide action.

Second Wind (1/Short Rest). Alice can use a bonus action to regain 1d10 + 4 hit points.

Enhanced Attunement: Brand. Alice can expend 2 charges from Brilliance to cause it to deal an extra 3d8 fire damage on her next hit by heating the metal.

Kneel. As a bonus action, Alice can target a creature she can see within 30 feet and spend 3 charges to channel the brilliance of Brilliance. The target must succeed on a DC17 Wisdom saving throw or fall prone and kneel in awe of the weapon until the end of its turn

.

Reactions

Uncanny Dodge. When an attacker that Alice can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.

Maneuvers: Riposte. When a creature misses Alice with a melee attack, she can use her reaction and expend one superiority die to make a melee weapon attack against it. If the attack hits, she adds the superiority die to the damage roll.

 
Legendary Actions

Alice can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Alice regains spent legendary actions at the start of her turn.

  • Weapon Attack. Alice can make a weapon attack with Brilliance.
  • Command Ally. Alice targets one ally she can see within 30 feet. If the target can see and hear Alice, it can make one weapon attack as a reaction and gains advantage on the attack roll.
  • Intimidating Glare (Costs 2 Actions). Alice targets one creature she can see within 30 feet. The target must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn.

Description

Alice Keats, born in the Lhazaar Principalities, fought her way to the top and eventually became the captain of her own ship. She commissioned the legendary greataxe Brilliance from a fire genasi in the plane of fire, Fernia. Originally intended as a gift to a prince, Alice, seeing its unmatched brilliance, decided to keep it for herself. In a ruthless act to ensure no equal weapon would ever be made, she cut off the genasi's hands and set out to build her own kingdom, determined to carve her legacy into the world.

Brilliance has 5 charges and regains 1d4 + 1 charges when left in a fire for more than 4 hours

Previous Versions

Name Date Modified Views Adds Version Actions
1/16/2024 6:02:48 PM
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1/16/2024 6:04:31 PM
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8/19/2024 5:28:58 AM
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8/19/2024 5:00:37 PM
32
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Monster Tags: NPC

Habitat: CoastalUrban

DovisionDragon

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