Medium Humanoid (Human), Lawful Good
Armor Class 14 Chainmail, Shield
Hit Points 14 (2d8 + 2)
Speed 20 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Skills Religion +0, Survival +0
Senses Passive Perception 12
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Templar. Trained as a Templar by the Chantry before being conscripted by Duncan, he has Resistances to: Charmed rolls, Magical attacks. and Deals extra damage to: Spellcasters.

 

Spellcasting.  Alistair is a 1-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Alistair has following Alistair spells prepared:

Smite, Cleansing Aura

Actions

 Grey Wardens Str. Sword  +2 to hit, 6ft ft., one target. Hit: 5 (1d8 + 4) slashing damage.

 Shield Bash +4 to hit, Touch ft., one target. Hit: 2 (1d4 + 0) bludgeoning damage.

Shield Pummel: Make 3 attack rolls, if 3rd connects, enemy must make a Con saving throw or is stunned: +4 to hit, Touch ft., one target. Hit: 2 (1d4 + 0) bludgeoning damage.

Smite: +6 to hit, 30/60 ft ft., one target. Hit: 8 (3d4 + 0) radiant damage.

Cleansing Aura: Alistair Releases a cleansing aura, that nullifies all magic in the immediate radius: +0 to hit, 20ft ft., one target. Hit: 0 (0 + 0) radiant damage.

Description

Alistair the Grey Warden, met in Ostagar and forced to join your troop. He assists you in uniting the races against the Bligh

fukubryton

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