Huge Undead, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 241 (19d12 + 133)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
13 (+1)
CHA
21 (+5)
Saving Throws DEX +6, CON +13, WIS +7, CHA +11
Skills Perception +13, Stealth +6
Damage Resistances Necrotic
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the dracolich fails a saving throw, it can choose to succeed instead.

Magic Resistance. The dracolich has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dracolich's choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolich's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6). The dracolich exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dracolich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dracolich regains spent legendary actions at the start of its turn.

Detect. The dracolich makes a Wisdom (Perception) check.

Tail Attack. The dracolich makes a tail attack.

Wing Attack (Costs 2 Actions). The dracolich beats its tattered wings. Each creature within 10 feet of the dracolich must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dracolich can then fly up to half its flying speed.

Description

(An NPC Dracolitch villain from the adventure module FRC-2 Curse of the Azure Bonds. The time-period in the realms is about the later part of the Year of the Prince, 1357 DR.)

Crimdrac is a dracolich, or night dragon, an undead creature who in life was a powerful and dangerous red dragon. Dracoliches are the reported creation of the Cult of the Dragon, a mysterious evil organization that believes the Realms are fated to fall under the control of such creatures, with the Cult controlling the night dragons.

A dracolich has whatever magic was available to the dragon. Crimdrac had no magical abilities in his life but has been told by Dracandros, the Mad Red Wizard, that he can be trained in magical abilities, cementing their relationship. Crimdrac does retain the firebreathing ability he had while living.
If Crimdrac is slain, his spirit will seek out another dragonish body within a one-mile range. Failure to find one will cause Crimdrac’s spirit to be trapped within the bounds of its inanimate body until a proper host shows up. If it takes a new dragonish host, then the dracolich loses one hit die. Fully destroying the body before he escapes will destroy the Dracolich’s spirit. Crimdrac appears as a great gray-red dragon, his scales translucent and stretched tight over the dragon’s skeleton. Two fire motes dance where the creature’s eyes once were, and its voice is a low, harsh croak.
Crimdrac was created by the Cult of the Dragon and seeks to aid the Red Wizard Dracandros in his pursuit of a new flight of dragons. His eventual goal is to learn all he can from the Mad Wizard (including magical abilities), and then slay him, directing the flight himself against the northlands. Other dragons, even evil ones, do not trust dracoliches by nature, so he hopes that Dracandros’s abilities will bring them together for him to lead.
Crimdrac is also a liar, much more so than most red dragons. He has in the recent past claimed to have led the attack on Zhentil Keep during the last Flight of Dragons, to have slain the witch Sylune in Shadowdale, and to have destroyed the Abomination of Moander over Westgate. Reports of the dragon’s death in each of the above cases were, in his words, “exaggerated.” Any action performed by any dragon in the Dragon Reach is claimed by the dracolich and added to his list of achievements.

Monster Tags: NPCCult of the Dragonundead

Habitat: HillMountain

AsbelMcTalisker

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