Captain of the Damned. All Undead within 30ft of Captain Thorne have Advantage on their attack rolls.
Captains Orders: All Creatures within his aura are immune to crowd controlling, charm, freighten effects, including spells such as stuns, abilities that effect their actions or movements.
Strength of the Grave: When reduced to 0 HP make a Constitution save, DC equal to 10+Damage taken that brought you to 0, if you pass you instead drop to 1 hp, and gain temporary HP equal to 8d10. Each time this is used increase the DC by 5.
Swashbuckler: Doesnt Provoke Oppertunity Attacks
Legendary Resistance: (2/Day)
Multi Attack. Make any combination of 2 Attacks.
Spectral Cutlass. Melee Weapon Attack:, 1 target, 5ft range, 1d20+13 to hit, 2d6+7 Slashing Damage and 2d6 Necrotic Damage.
Saltwater Bolt. Ranged Spell Attack, 1 target, 90ft range, 1d20+11 to hit, 4d6+6 Cold Damage.
Corpse-Cannon Barrage: (Recharge 5 or 6) All Creatures in a 40ft Sphere Make aDC 21 Dexterity Save on a fail they take 8d10 Fire Damage, and then you summon 1d4 Alchemical Zombies, if your under half health summon 2d4 instead.
Quick Slash: Make a Melee Attack.
Blackpowder Flash: All Creatures within 10ft of you make a DC 21 Dexterity Save on a fail they take 6d6 FIre damage and are knocked prone
Underhand Tactics. When a Creature attacks you, you and all of your allies within attack range of the target make an attack roll against them.
Has 3 Legendary Actions
Attack (Costs 1 Actions). Make an attack
Keelhaul (Costs 2 Actions) Make 1 Creature ithin 30ft of you makes a DC 21 Strength Save, on a fail they take 8d8+7 Slashing Damage and knocked 30ft away provoking opperunity attacks for all creatures they pass and then are left prone.
Description
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Lair and Lair Actions
Roll 1d4
Shiver me timbers: All Creatures make a DC 20 Wisdom Save or become Freightened gaining Disadvantage on all attacks and movement costs twice normal.
Call the Crew: Summon 1d4 Alchemical Zombies
Watery End: All Creatures make a DC 20 Constitution Save on a fail they take 6d6 Cold Damage or Half on a Pass
Walk the Plank: All Creatures make a DC 20 Charisma Save on a fail they walk there movement speed to Captain Thorne he makes a multi attack against each that get to within 5ft of him.
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