Medium Undead, Neutral Evil
Armor Class 20 Studded Leather +1
Hit Points 188 (15d10 + 105)
Speed 30 ft.
STR
14 (+2)
DEX
24 (+7)
CON
24 (+7)
INT
16 (+3)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws DEX +12, WIS +9, CHA +11
Skills Intimidation +16
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Senses Darkvision 120, Passive Perception 19
Languages All
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Captain of the Damned. All Undead within 30ft of Captain Thorne have Advantage on their attack rolls.

Captains Orders: All Creatures within his aura are immune to crowd controlling, charm, freighten effects, including spells such as stuns, abilities that effect their actions or movements.

Strength of the Grave: When reduced to 0 HP make a Constitution save, DC equal to 10+Damage taken that brought you to 0, if you pass you instead drop to 1 hp, and gain temporary HP equal to 8d10. Each time this is used increase the DC by 5.

Swashbuckler: Doesnt Provoke Oppertunity Attacks

Legendary Resistance: (2/Day)

Actions

Multi Attack. Make any combination of 2 Attacks.

Spectral Cutlass. Melee Weapon Attack:, 1 target, 5ft range, 1d20+13 to hit, 2d6+7 Slashing Damage and 2d6 Necrotic Damage.

Saltwater Bolt. Ranged Spell Attack, 1 target, 90ft range, 1d20+11 to hit, 4d6+6 Cold Damage.

Corpse-Cannon Barrage: (Recharge 5 or 6) All Creatures in a 40ft Sphere  Make aDC 21 Dexterity Save on a fail they take 8d10 Fire Damage, and then you summon 1d4 Alchemical Zombies, if your under half health summon 2d4 instead.

Bonus Actions

Quick Slash: Make a Melee Attack.

Blackpowder Flash: All Creatures within 10ft of you make a DC 21 Dexterity Save on a fail they take 6d6 FIre damage and are knocked prone

Reactions

Underhand Tactics. When a Creature attacks you, you and all of your allies within attack range of the target make an attack roll against them.

Legendary Actions

Has 3 Legendary Actions

Attack (Costs 1 Actions). Make an attack

Keelhaul (Costs 2 Actions) Make 1 Creature ithin 30ft of you makes a DC 21 Strength Save, on a fail they take 8d8+7 Slashing Damage and knocked 30ft away provoking opperunity attacks for all creatures they pass and then are left prone.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Roll 1d4

Shiver me timbers: All Creatures make a DC 20 Wisdom Save or become Freightened gaining Disadvantage on all attacks and movement costs twice normal.

Call the Crew: Summon 1d4 Alchemical Zombies

Watery End: All Creatures make a DC 20 Constitution Save on a fail they take 6d6 Cold Damage or Half on a Pass

Walk the Plank: All Creatures make a DC 20 Charisma Save on a fail they walk there movement speed to Captain Thorne he makes a multi attack against each that get to within 5ft of him.

Zylithe

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