Evasion. When the cait-sith is subjected to a harmful effect that would allow it to make a Dexterity saving throw to take half damage, it instead takes no damage if it succeeds, and half damage if it fails.
Bringer of Misfortune. A creature other than the cait-sith that makes a saving throw while within 30 ft. of the cait-sith takes a -2 penalty to the roll, as it's fortune is stolen. A creature can be affected by one cait-sith's Bringer of Misfortune trait at a time.
White Mark of Luck. The cait-sith has a white mark on it's body right above it's heart that stores the luck of those it steals fortune from. The mark has an AC equal to the cait-sith's AC + 5. On a hit, it takes no damage, and the attacker steals the cait-sith's fortune, granting it a +2 bonus to all attack rolls, ability checks, and saving throws it makes for the next 8 hours, during which the cait-sith's Bringer of Misfortune trait does not function.
Claw of Ill Fortune. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 Piercing damage, and the target must succeed on a DC 13 Charisma saving throw or have it's next attack roll or saving throw act as though it rolled a 1 on the d20. A Remove Curse spell ends this effect early.
Soul Steal. The cait-sith touches the corpse of a Humanoid that has been dead for no longer than 1 minute, and steals it's soul, which appears as a small, intangible wisp of white fire that orbits close to the cait-sith's body. While this soul orbits it, the cait-sith has resistance to all damage except force and psychic damage, and the Humanoid whose soul was stolen cannot be raised from the dead by any means short of a True Resurrection or Wish spell. A soul trapped in this way is freed if the cait-sith is slain, a Dispel Evil and Good spell is cast on the cait-sith, or if the cait-sith releases it as a bonus action.
Ethereal Jaunt. The cait-sith shifts from the Material Plane into the Ethereal Plane, or vice versa.
Ethereal Dodge. In response to an attack hitting it, the cait-sith partially shifts into the Ethereal Plane, causing the attack to miss.
Description
Cait-sith, also known as fey cats, look like felines with deep black fur that always seems matted or soaked in oil, save for one spot on it's chest that seems to be pure white. Cait-siths are Fey creatures that siphon luck away from unwitting creatures as both a form of sustenance, and as a form of entertainment.
Originally created by one of the more powerful Hags that suffuse the Multiverse (most likely Baba Yaga herself), cait-siths act as familiars to many Fey creatures - though, contracting one to be a familiar is a task in and of itself outside. One must first capture a cait-sith (difficult due to it's plane-shifting properties), then perform a ritual of appeasement that consumes the soul of a good-aligned creature over the course of 1 hour. At the end of that ritual, a cait-sith becomes inexorably bound to the creature, as if they had cast the Find Familiar spell. A cait-sith contracted in this way typically allows it to touch it's White Mark freely.
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