Action Surge: (Special). Alusair can take one additional action on her turn. This can be used once per short rest.
Dagger (2) Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., Range 20/60 ft. one target. Hit: 5(1d4+6) piercing damage, simple, finesse, light, thrown, range.
Shortsword Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6(1d6+6) piercing damage, martial, finesse, light.
Shortbow. Ranged Weapon Attack: +7 to hit, Range 80 ft./320 ft., one target. Hit: 5 (1d6+4) piercing damage, simple, ammunition, two-handed, range.
Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Sneak Attack: (Special). Once per turn, Alusair can deal an extra 2d6 damage to one creature She hits with an attack with a finesse or ranged weapon if she has advantage on the attack roll. She doesn`t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and she doesn't have disadvantage on the attack roll.
Opportunity Attack. Alusair can make an opportunity attack when a hostile creature that she can see moves out of her reach. To make the opportunity attack, she uses her reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves her reach.
Description
(This is Alusair as she appears as an NPC in the adventure module FRC-2 Curse of the Azure Bonds. So the time period in the realms is about the later part of the Year of the Prince, 1357 DR a few months after the events of the Azure Bonds novel. These stats are based on old 1e/2e data updated to current 5e standards.
Characteristics.
Alignment Neutral Gender Female Eyes Oak-Brown* Size Medium Height 5ft 6ins
Faith Mask Hair Blond Skin Fair Age 22 Weight 150lb.
(* some observers have reported her eyes as blue)
Personality Traits. My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.
Ideals. Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
Bonds. The common folk must see me as a hero of the people.
Flaws. By my words and actions, I often bring shame to my family.
Alusair’s story:
Alusair Nacacia Obarskyr is the younger daughter of King Azoun IV of Comryr. Headstrong and rebellious, she has had a stormy relationship with her parents which reached its high point more than a year ago over the matter of a wedding arranged for her to one of the Wyvernspurs of Immersea. Alusair took off for the wild country to the north with her current flame, Gharri of Gond, the High Priest of the Church of Gond in Tilverton. Gharri of Gond had just lost a battle of wills with the King of Cormyr and was on the verge of losing his power base in the city when he escaped with the princess. Gharri’s magical abilities helped keep the couple safe during the first few months when the search for them was most intense. Eventually, however, the romance cooled, and Alusair and Gharri parted after a fight. Gharri later fell in with the Knights of Myth Drannor, who set up a shop for him in the more rural reaches of Shadowdale. As for Alusair, she drifted and found a vocation she was very good at recovery and redistribution of wealth (thievery). Forced to become good at her skill or starve, Alusair prospered, changing from a hothouse flower to a streetwise individual. She was on her way to Cormyr to rejoin her family when she was captured by the Fire Knives. Alusair is hot-tempered and strong-willed. She has found that on the streets, an argument is as well solved by the sword as by the sweetened diplomatic words used by Vangerdahast. She wants to rejoin her father and court life, for no other reason than that the Thieves Guild of Mulmaster has a price on her head.
Campaign Uses:
More than any of the NPCs I`ve been adapting for a 5e Curse of the Azure Bonds campaign, this version of Alusair is very specific to the game`s time period. The supplement Heroes Lorebook that I`ve been using as an additional reference shows a somewhat older, more experienced Alusair of about age 35 and a 6th-level fighter while the adventure has her at 22 as a 6th-level Thief. With this in mind, I've rebuilt the stats around her being a 4th-level Rogue (Thief)/ 2nd-level Fighter and suggest that if you want to use her as an NPC in a later period to level her up a bit more on the Fighter side.
One possibility for use as-is might have her return to court in Suzail, reconcile with her family then do some work with her father and Vangerdahast, and perhaps an affiliation with the Harpers to keep watch on evil and promote good across the land. Then she needs some PC help.
Sources.
Novels: Crusade Game Supplements: FRC-2 Corse of the Azure Bonds, Heroes Lorebook, and, as usual, Wiki.
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