Medium Construct, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 40 (6d8 + 6)
Speed 30 ft., Climb 15 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
16 (+3)
CHA
6 (-2)
Skills Intimidation +6
Damage Resistances Piercing
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Paralyzed
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages Common --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Sword Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) slashing damage.

Longbow. Ranged weapon attack: +4 to hit, range 150/600 ft., one target. Hit: 15 (1d8) piercing damage. 

Description

The frontline legions of Sarka´s are composed of these creatures forged from war. They have no sentience but some of these gain sentience after a long time. If they get downed they go into shutdown mode and unless the head is torn from the torso then they die permanently , they can be reapaired though if they are not completely destroyed. These monsters are made of iron and wood but their insides are composed of fleshy cogs that lets these constructs move. These are mady by tearing out a humans brain mold the body into a paste form the paste into cogs and putting them into an iron body.

Skadom

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