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Devil’s Sight. Magical darkness does not impede the darkvision.
MultiAttack: Makes Two Slam Attacks
Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 18 (4d6 + 5) [Bludgeoning] and 12 Necrotic Damage.
Paralyzing Breath (Recharge 5-6): Body Gringer releases toxic gases in a 30 Ft Cone. Each Creature in that area must make a DC18 Con Save or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of its turn, ending the effect with a successful save.
Summon Specters: Body Grinder can once per day summon 1D4 specters it has slain in an unoccupied space within 30ft
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Large ancient demon war machine known as body grinder lumber aimlessly across the Abyss looking for victims to grind.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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