Large Fiend, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 280 (25d10 + 70)
Speed 30 ft.
STR
21 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +10, CON +10
Skills Deception +7, Perception +24
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Senses Darkvision 120ft, Passive Perception 22
Languages All
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits
  • Devil’s Sight. Magical darkness does not impede the darkvision.

Actions

MultiAttack:  Makes Two Slam Attacks

Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 18 (4d6 + 5) [Bludgeoning] and 12 Necrotic Damage. 

Paralyzing Breath (Recharge 5-6):  Body Gringer releases toxic gases in a 30 Ft Cone.  Each Creature in that area must make a DC18 Con Save or be paralyzed for 1 minute.  A paralyzed creature can repeat the saving throw at the end of its turn, ending the effect with a successful save.

Summon Specters:  Body Grinder can once per day summon 1D4 specters it has slain in an unoccupied space within 30ft

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Large ancient demon war machine known as body grinder lumber aimlessly across the Abyss looking for victims to grind.  

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Rob_Ramsbottom

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