Spellcasting. The Acke is a #- 3rd level spellcaster. Its spellcasting ability is Charisma (spell save DC 11 + 2 to hit with spell attacks). The Acke has following wizard spells prepared:
Cantrips (at will): Friends, Minor illusion, Fire bolt.
1st level (6 slots): Magic Missile, Feather fall, Fog Cloud, Detect magic, Shield.
Shortsword. Melee Weapon attack: +4 to hit, reach 5ft. One target. Hit: 5 (1d6 + 2).
Hand crossbow: Ranged attack + 4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the must succeed on an DC 10 Consitustion saving Throw or be damaged for 1 hour.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Acke takes on an Goblin/Gnome like appearance and has a cheeky attitude. The Acke species only has one gender (male) they reproduce asexually. The Ackes home is unknown and they don't really seem to remember despite having a high intelligence.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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