Small Beast, Chaotic Evil
Armor Class 13
Hit Points 18 (4d6 + 4)
Speed
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell: The raccoon has advantage on Wisdom (Perception) checks that rely on smell.

Corrupting Bite: When the raccoon bites, the target must succeed on a DC 12 Constitution saving throw or be poisoned for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Multiattack: The raccoon makes two attacks: one with its bite and one with its claws.

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. 

Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

 

Habitat: Forest

micahcsmith

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