Armor Class
13
Hit Points
18
(4d6 + 4)
Speed
STR
10
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
6
(-2)
WIS
12
(+1)
CHA
8
(-1)
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Smell: The raccoon has advantage on Wisdom (Perception) checks that rely on smell.
Corrupting Bite: When the raccoon bites, the target must succeed on a DC 12 Constitution saving throw or be poisoned for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Actions
Multiattack: The raccoon makes two attacks: one with its bite and one with its claws.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Comments