Vine Whip. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) bludgeoning damage.
Cantrip Pulse. The Cantrip Cabbage can cast one of the following cantrips (spell save DC 10), choosing randomly at the start of each of its turns: Druidcraft, Dancing Lights, Thorn Whip. The chosen cantrip lasts until the start of the cabbage’s next turn.
Nicti-no-no. When targeted by an attack, the Cantrip Cabbage can use its reaction to curl into a ball, gaining a +2 bonus to AC until the start of its next turn.
Description
The Cantrip Cabbage is a strange, magical plant creature that appears as an ordinary cabbage at first glance. However, this tiny plant has a mischievous nature, often using minor magic to confuse and startle those who approach it. Despite its small size, it can defend itself with surprisingly powerful vine whips and random bursts of magical energy. It’s particularly fond of playing tricks with simple cantrips, making it a peculiar and potentially pesky encounter for adventurers.
Comments