Armor Class
12
Hit Points
27
(5d8 + 5)
Speed
STR
12
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
3
(-4)
WIS
10
(+0)
CHA
5
(-3)
Senses
Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Corrupting Touch: Any creature that touches the opossum or hits it with a melee attack while within 5 feet must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw a the end of each of its turns, ending the affect on a success.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Reactions
Feign Death: When the opossum takes damage, it can use its reaction to drop to 0 hit points and appear dead. It regains 1 hit point after 1 minute unless it takes damage at 0 hit points.
Comments