Keen Smell: The bear has advantage on Wisdom (Perception) checks that rely on smell.
Corrupting Presence: Any creature that starts its turn within 10 feet of the bear must succeed on a DC 14 Constitution saving throw or be poisoned until the start of it's next turn.
Multiattack: The bear makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage 7 (2d6) necrotic damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage 7 (2d6) necrotic damage.
Corrupting Roar (Recharge 5-6). The bear emits a terrifying roar. Each creature within 30 ft of the bear that can hear it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the bear is within line of sight, ending the effect on itself on a success.
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