Armor Class
16
Hit Points
25
(3d10 + 3)
Speed
25 ft.
STR
14
(+2)
DEX
10
(+0)
CON
16
(+3)
INT
10
(+0)
WIS
5
(-3)
CHA
8
(-1)
Saving Throws
CON +5, CHA +1
Senses
Passive Perception 7
Languages
Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Natural Defenses. Arthur AC increases by 1.
Powerful Attack. Arthur basic attack increases it's damage dice by one size.
Reckless. At the start of its turn, Arthur gain advantage on all melee attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
False appearance. While motionless, Arthur is indistinguishable from a rock.
Actions
Headbutt. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1d8 + 2 bludgeoning damage.
Protective. When a creature Arthur can see attacks a target other than you that is 5feet of it it can use its reaction to impose disadvantage on the attack role.
Description
It's a brave marcassin !
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