Medium Humanoid (Orc), Chaotic Evil
Armor Class 18 (hide armor)
Hit Points 56 (6d8 + 20)
Speed 35 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
10 (+0)
Skills Intimidation +2
Damage Vulnerabilities Psychic, Radiant
Damage Resistances Acid, Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Orc
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Plant Camouflage.  The orc has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Intimidator.  Opponent rolls Disadvantage on Intimidation.  -2 to DC

Actions

MultiAttack.  Orog can make 2 attacks per turn.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Choking Spores. The orog ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target takes 5 (2d4) Poison damage at the start of each turn. The target can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.

Corroding Strike.  Orog Imbues its held weapon with Acid once below 50% HP.  +(1d6) Acid Dmg for remainder of battle.  If incapacitated or disarmed, weapon no longer imbued.  Recharge. 5--7 (d8)

Reactions

Hallucination Spores. The orog ejects spores at one creature it can see within 5 feet of it when successfully hit. The target must succeed on a DC 13 Wisdom saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Corruptors Roar.  When an attack leaves Corrupted Orog under 10HP, Orog bellows and calls in a shroud of Magical Darkness (Truesight is unaffected).  Opponents roll for Perception (Passive 14) before rolling Disadvantage on attacks.

Description

Orogs are outcast orcs that are difficult to tell apart from their less intelligent counterparts.  They gather in small clusters to satisfy their bloodlust by slaying any humanoids that stand against them.  Most Orc Chieftains are actually Orog.

Thanks Faulk for the cool abilities!

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Admiral90

Comments

Posts Quoted:
Reply
Clear All Quotes