Huge Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 250 (20d10 + 100)
Speed 30 ft., Swim 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Amphibious. The crab golem can breathe air and water.

Immutable Form. The crab golem is immune to any spell or effect that would alter its form.

Magic Resistance. The crab golem has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The crab golem can make two slam attacks, two claw attacks or one of each.

Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: (3d8 + 6) bludgeoning damage.

Claw. Melee Weapon Attack +10; to hit, reach 5 ft., one target. Hit: (2d10 + 6) bludgeoning damage, and the target is grappled (escape DC 17). The crab golem has two claws, each of which can grapple only one target.

Description

Crab stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons with a crab like appearance.

Adiwolf10

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