Medium Beast, Any Chaotic Alignment
Armor Class 10 Natural
Hit Points 20 (7d8)
Speed
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws STR +5
Damage Vulnerabilities Fire
Damage Resistances Acid, Poison
Damage Immunities Necrotic
Condition Immunities Charmed, Stunned
Senses Passive Perception 4
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blunt Nature. This creature is immune to Charmed and Stunned.

Actions

Slash. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 2) [necrotic] damage. 

Reactions

Dash. The creature dashes 5 ft.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Mentally and physically destroyed by the Sanctem Virus, it violently attacks all that enters its sight.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillUrban

CaramelMochiatto

Comments

Posts Quoted:
Reply
Clear All Quotes