Fiery Body. A creature that touches the Cinderling or hits it with a melee attack while within 5 feet of it takes Hit: 3 (1d6) fire damage.
Death Burst. When the Cinderling dies, it explodes in a burst of fiery embers. Each creature within 10 feet of it must succeed on a DC 12 Dexterity saving throw, taking Hit: 7 (2d6) fire damage. on a failed save, or half as much damage on a successful one.
Innate Spellcasting (1/Day). The Cinderling can cast *Burning Hands* at 2nd level. Its spellcasting ability is Charisma (spell save DC 11). Each creature in a 15-foot cone must make a DC 11 Dexterity saving throw, taking Hit: 9 (3d6) fire damage. on a failed save, or half as much damage on a successful one.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage and an additional Hit: 3 (1d6) fire damage.
Fiery Spit. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a flammable object that isn’t being worn or carried, it catches fire.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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