Large Construct
Armor Class 17 Natural
Hit Points 133 (14d10 + 56)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
19 (+4)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws CON +6
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60ft, Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

The Arcane Ballista has following spells prepared:

Caster must syphon their own spell slot into the Arcane Ballista as an Action.
1st level (# slots): Guiding Bolt, Chaos Bolt

2nd level (# slots): Shatter, Darkness

3rd level (# slots): Lightning Bolt , Fireball 

 Magic Resistance. The arcane ballista has advantage on saving throws against spells and other magical effects.

Magic Weapons. The arcane ballista's weapon attacks are magical.

Siege Monster. The arcane ballista deals double damage to objects and structures.

Actions

Multiattack. The arcane ballista makes two arcane bolt attacks.

Arcane Bolt. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 100/400 ft., one target. Hit: 20 (2d10 + 4) piercing damage.

1st Level Spell (3/Day)

2nd Level Spell (2/Day)

3rd Level spell (1/Day)

Selfdestruct: Once the Arcane Core is destroyed, it detonates,causing it to explode into fusion blast. All creatures in a radius of 20ft suffer 20d10 Pure Arcane damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

TheJuicyPlatypus