Large Celestial, Any Alignment
Armor Class 18 (natural armor)
Hit Points 237 (19d10 + 133)
Speed 40 ft., fly 110 ft.
STR
7 (-2)
DEX
15 (+2)
CON
25 (+7)
INT
21 (+5)
WIS
25 (+7)
CHA
25 (+7)
Saving Throws CON +12, WIS +12, CHA +12
Skills Arcana +10, Insight +12, Intimidation +12, Medicine +12, Nature +10, Perception +12, Religion +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, One of the following: acid, cold, fire, lightning, or poison
Senses Truesight 120 ft., Passive Perception 21
Languages Celestial, Common, Telepathy 120 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Divine Awareness. The virtue knows if it hears a lie.

Incorporeal Movement. The virtue can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting. The virtue's spellcasting ability is Charisma (spell save DC 20). The virtue can innately cast the following spells, requiring only verbal components:

At will: guidance, message, resistance, detect evil and good, command, invisibility (self only), enhance ability

3/day each: move earth, plane shift (self only), raise dead

1/day each: control weather, etherealness, holy aura

Magic Resistance. The virtue has advantage on saving throws against spells and other magical effects.

Spellcasting. The virtue is a 20th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). The virtue has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy

1st level (4 slots): bless, ceremony, protection from evil and good, sanctuary, shield of faith

2nd level (3 slots): aid, gentle repose, lesser restoration, protection from poison

3rd level (3 slots): aura of vitality, create food and water, daylight, remove curse, water walk

4th level (3 slots): aura of life, aura of purity, control water

5th level (3 slots): commune, control winds, dispel evil and good, hallow

6th level (2 slot): heroes' feast, true seeing

7th level (2 slot): plane shift, temple of the gods

8th level (1 slot): earthquake

9th level (1 slot): true resurrection

Actions

Multiattack. The virtue makes two ranged spell attacks.

Healing Touch (4/Day). The virtue touches another creature. The target magically regains 27 (5d8 + 7) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Might of the StrongholdRanged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 29 (5d8 + 7) damage determined by the virtue's sovereign deity.

Monster Tags: Angel

SamsTensei

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