Huge unknown, Chaotic Evil
Armor Class 18 Abyssal Construct Armor
Hit Points 210 (16d10 + 96)
Speed 60 ft.
STR
26 (+8)
DEX
16 (+3)
CON
22 (+6)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +14, CON +12, CHA +9
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Frightened
Senses Blindsight 30, Darkvision 60, Passive Perception 18
Languages Abyssal,Common,Infernal
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Uunoth fails a saving throw, he can choose to succeed instead.

Keen Senses. Uunoth has advantage on Perception checks.

Limited Magic Immunity. When Uunoth reaches 92 hit points, he becomes immune to spells of 6th level or lower unless he wishes to be affected. Uunoth always has advantage on saving throws against all other spells and magical effects.

Abyssal Construct Armour. While wearing his armour, Uunoth is immune to inhaled poisons and has resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t adamantine.

Rampage. When Uunoth reduces a creature to 0 hit points with a melee attack on its turn, Uunoth can take a bonus action to move up to half his speed and make a Ruby Blade of Omen attack.

Reckless. At the start of his turn, Uunoth can gain advantage on all melee attack rolls he makes during that turn, but attack rolls against him have advantage until the start of his next turn.

Otherwordly Biology. Uunoth has advantage on saving thows against poison, nonmagical diseases, and the effects of exposure to extreme heat and extreme cold.

Actions

Multiattack. Uunoth makes two Ruby Blade of Omen attacks and a Abyssal Lightning attack. The Abyssal Lightning attack is made with disadvantage.

Ruby Blade of Omen. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 8) slashing damage.

Abyssal Lightning. Ranged Weapon Attack: +9 to hit, range 30/120, one target. Hit: 10 (3d6) lightning damage.

Abyssal Fire Breath (Charges 2). Uunoth exhales a Black and Red flame in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity Saving Throw, taking 26 (8d6) fire damage on a failed save, or half as much on a successful one. 

Bonus Actions

Rampage. When Uunoth reduces a creature to 0 hit points with a melee attack on its turn, Uunoth can take a bonus action to move up to half his speed and make a Ruby Blade of Omen attack.

Reactions

Legendary Resistance (3/Day). If Uunoth fails a saving throw, he can choose to succeed instead.

Legendary Actions

Herald Of Omen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Herald Of Omen regains spent legendary actions at the start of its turn.

Advance. Uunoth moves up to his movement speed.
Impulsive Strike. Uunoth makes a Ruby Blade of Omen attack with disadvantage.
Kill! Maim! Burn! (Costs 2 Actions). Uunoth uses his Breath Weapon attack.

Tyrnum

Comments

Posts Quoted:
Reply
Clear All Quotes