Undead Fortitude. If damage reduces the Zombie Champion to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Zombie Champion drops to 1 hit point instead.
Remanescent of Prowess (3-day):. The Zombie Champion has carved in its body the movements and tecniques of its living past, once per turn it can turn a miss whit a melee weapon attack into a hit.
Remarcable Athletic: The Zombie Champion has advantage on Strength and Dexterety saving throws, as well as acrobatics and atletics skill checks.
Multiattack: The Zombie soldier can attack twice with its war axe attack and thrice whit its slam attack if he loses its War Axe.
Slam: Melee weapon attack +9 to hit, 5ft range, one target for 2d6+6. bludgening damage
War Axe: Melee weapon attack +9 to hit, 5ft range, one target for 2d8+6 slashing damage
Shield Bash: Melee weapon attack +9 to hit, 5ft range. one target, 1d6+6 bludgening damage, on a critical hit a creature hit by this attack must succeed a DC 17 Strength Saving Throw or be pushed 10ft away and be stunned until the start of its next turn.
Rush: The Zombie Soldier can take a Dash action as a bonus action
Perry: The Zombie Champion can as a reaction increase its AC by +2 agaisnt a melee attack.
Raise the Shield: The Zombie Champion can as a reaction increase its AC by +2 agaisnt a ranged weapon attack,
Description
Undead zombies move with a jerky, uneven gait, however Zombie Champions still hold part of its prowess and perception from where they where living.
Previous Versions
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10/8/2022 11:03:43 PM
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12/13/2022 1:45:00 AM
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10/11/2023 11:00:30 PM
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16
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8/22/2024 6:21:31 PM
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30
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