Medium Fiend (Demon, Devil, Elf), Neutral Evil
Armor Class 15 any armor
Hit Points 540 (20d20)
Speed 30 ft., Burrow 30 ft., Swim 30 ft., Climb 30 ft.
STR
10 (+0)
DEX
25 (+7)
CON
8 (-1)
INT
17 (+3)
WIS
15 (+2)
CHA
30 (+10)
Saving Throws CON +7, WIS +10, CHA +18
Skills Perception +2, Stealth +4
Damage Vulnerabilities Piercing from Magic Weapons Wielded by Good Creatures
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Abyssal, Common, Elvish, Telepathy 120 ft., Undercommon Elvish, Common
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Terrifying Reality. The drow's target must make a DC 24 wisdom saving throw, or go into a dream state where it encounters its worst nightmare on its own, and make a DC 18 saving throw every 15 actions, and complete the challenge given to them to wake up.

Flesh Devour (Recharge 4-6). Calvus uses his fangs to eat a target's flesh.The target must make a DC 15 Dexterity saving throw, or take 6(1d12) slashing and 6(1d12) piercing damage and become wounded.

Soul Devour (Recharge 5-6). Calvus sucks out a target's soul. The target must make a DC 15 Constitution saving throw, or take 12(2d12) necrotic damage.  If the saving throw is a success, but the target is still affected by Terrifying Reality, then the target takes half as much damage and has disadvantage on every attack.  If the target fail, and is affected by Terrifying Reality, then the target takes full damgage, and has disadvantges on all actions.

Claws. Melee attack. +5 to attack. 3(1d6) slashing damage.

Bite. Melee attack. +5 to attack. 3(1d6) piercing damage.

Fearful Vision. Calvus opens his mouth to be 1 ft. long and 6 in. wide, and shows a grappled target their worst fear, and the target must make a DC 15 Wisdom saving throw  against being frightened, and then roll again.  If the character gets an 18 (use your Wisdom modifier) or higher, then the character gets a turn after everybody's turn until its 5th turn.

Patron's Blessing. Calvus can choose to cast any spell.

Reactions

Grapple. Calvus grapples an enemy and has advantages on attack rolls for Bite, and must release the target to use Claws and Fearful Vision.

Legendary Actions

Amron Calvus can make 5 Legendary Actions.

Fearful Presence. Every creature that can see, feel, or hear Amron Calvus must make a DC 15 Wisdom saving throw against fear.

Terrifying Reality 5/day. Any creature within 5 ft. of the drow must make a DC 24 Wisdom (Perception) saving throw, or go into a dream state where it encounters its worst nightmare on its own, becomes paralyzed, and must make a DC 18 saving throw every 15 actions, and complete the challenge given to them to wake up.  If a target fails to wake up, and dies, then its soul is consumed by Calvus, and the target's body turns into ash.  All saving throws use Wisdom.

Ghastly Form. Calvus's soul starts hovering and rapidly growing above him, scaring anybody that can see or hear Calvus, and the targets must make a DC 15 Wisdom saving throw against being frightened..  At the start of the person's next turn, Calvus's soul shrinks and goes back inside of him.

 Telepathy. Calvus uses telepathy to strike fear into a target.  That target must make a DC 15 Wisdom saving throw against being frightened.

Ghastly Shriek. Calvus uses Fearful Vision (DC 5 Wisdom Saving Throw), and shrieks.  Any creature that can hear him within 50 ft. must make a DC 15 Constitution saving throw against being deafened, and a DC 15 Wisdom saving throw against being frightened.

Description

Ancient Evil. Amron Calvus is the latest and most powerful of the Demogorgan's soldiers so far.  The Demogorgan has blessed many evil creatueres with Amron Calvus's powers, but they all failed to do his bidding.  Amron Calvus, after he was exiled from the last of his kingdom, grew hateful, attracting Demogorgan.  They made a deal that when the time comes, Amron Clavus which serve as the Demogorgan's right-hand man, and defeat all celestials in the Forgotten Realms, and in return, Amron Calvus will gain an ancient and deadly power.

Eternal Hunger. Amron Calvus feeds whenever he can, preying on those who aren't of any importance.  He used to just prey on miners, but he has realized his power, which has also enlarged his ego.  He feeds off of flesh and souls.

Fearful Entity. Amron Calvus feeds on fear, and likes to torment his prey, making them weaker, and amusing to watch.

Big Mouth. Amron Calvus has the ability to expand his mouth, exposing his thousands of rows of teeth, including his two fangs.

Lair and Lair Actions

Hidden Caverns. Amron Calvus resides in a cavern system, spending most of his time in the second lowest cavern.

Nyctophobia. Every 5 rounds of combat, the caverns get so dark that even those with darkvision see nothing but their worst fears, and must make a DC 15 Wisdom saving throw against fearing any entity. Make a DC 15 Wisdom saving throw against going into Terrifying Reality.

Tendrils of Fearsome Evil. Without its master thinking about it, the cavern summons 6 large tentacles, each look like a galaxy has been stuffed in them, out of holes in the carverns.  A creature must make a DC 15 Dexterity or Strength saving throw against being grappled, the tendril can slam a creature that failed its saving throw into the ground, taking 3(1d6) bludgeoning damage.  It can also deal 5(1d10) bludgeoning damage by slapping a creature. (+5 to hit).  The tendrils only appear every 10 rounds of combat.

Monster Tags: elf

Habitat: Underdark

LionEDY

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