Medium Humanoid, Chaotic Good
Armor Class 13 (Scales)
Hit Points 14 (2d12 + 4)
Speed 25 ft., Swim 55 ft.
STR
12 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious. The Chalapat can breathe air and water.

Swimming Stealth. The Chalapat has advantage on Dexterity (Stealth) rolls when in water.

Actions

Trident. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 7 (1d12 + 2) piercing damage. 

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (2d4 + 2) Slashing damage.

Net. Melee Weapon Attack: +4 to hit, reach 5 ft., 2 targets. Hit: 3 (1d4 + 2) Bludgeoning damage. Target(s) must make a DC 10 Dexterity saving throw or be grappled. Target(s) repeat the saving throw on their turn, using their action if they escape. 

Description

The Chalapat are shark people from the East Sea. They posses sharp claws to catch fish, and can swim very quickly.

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2024 7:52:16 PM
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Habitat: Coastal

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