Armor Class
13
(Scales)
Hit Points
14
(2d12 + 4)
Speed
25 ft., Swim 55 ft.
STR
12
(+1)
DEX
13
(+1)
CON
11
(+0)
INT
11
(+0)
WIS
11
(+0)
CHA
12
(+1)
Damage Resistances
Poison
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amphibious. The Chalapat can breathe air and water.
Swimming Stealth. The Chalapat has advantage on Dexterity (Stealth) rolls when in water.
Actions
Trident. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 7 (1d12 + 2) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (2d4 + 2) Slashing damage.
Net. Melee Weapon Attack: +4 to hit, reach 5 ft., 2 targets. Hit: 3 (1d4 + 2) Bludgeoning damage. Target(s) must make a DC 10 Dexterity saving throw or be grappled. Target(s) repeat the saving throw on their turn, using their action if they escape.
Description
The Chalapat are shark people from the East Sea. They posses sharp claws to catch fish, and can swim very quickly.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/22/2024 7:52:16 PM
|
0
|
0
|
1
|
Coming Soon
|
Comments