Large Construct, Any Alignment
Armor Class 22 natural armor
Hit Points 1250 (100d20 + 200)
Speed 500 ft., Burrow 10000000 ft.
STR
30 (+10)
DEX
22 (+6)
CON
28 (+9)
INT
22 (+6)
WIS
22 (+6)
CHA
24 (+7)
Skills Acrobatics +999
Senses Truesight, Passive Perception 22
Languages Common
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.

Actions

 

yell: +25 to hit, reach 10 ft., 2 targets. Hit: 582 (12d12 + 504) [damage type] damage. 

hammer drop: +25 to hit, range 40/100 ft., 1target. Hit: 50 (5d6 + 32) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SramSwordI

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