Huge Elemental, Typically Chaotic Neutral
Armor Class 18 Natural armor
Hit Points 207 (18d12 + 90)
Speed 60 ft.
STR
22 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +8, CON +10, WIS +7
Damage Resistances Bludgeoning, Fire, Thunder
Damage Immunities Poison
Senses Passive Perception 12
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Sandstorm. A sandstorm surrounds the horse in a 20-foot radius. The area is heavily obscured, and creatures other than the horse that start their turn within the aura must succeed on a DC 19 Constitution saving throw or take 21 (6d6) slashing damage from the biting sands.

Sand Conversion. The horse turns the terrain it passes over into difficult terrain as dirt and stone become loose sand. Each square of dirt or stone that the Harbinger moves over becomes sand for 1 month.

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 6) bludgeoning damage.

Monster Tags: Elemental

Habitat: Desert

OptimusPride

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