Medium Fiend (Demon), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 50 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +5
Damage Resistances Acid, Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands Abyssal but can't speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) acid damage.

Acid Breath (Recharge 5–6). The hound spits acid in a 5 by 30-foot line. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) acid damage on a failed save, or half as much damage on a successful one.

Description

The more chaotic cousins of Hell Hounds, Abyssal Hounds are far more unpredictable. Perpetually hungry for combat, they are known to even turn on their demonic masters if they are not allowed to finish a kill.

Previous Versions

Name Date Modified Views Adds Version Actions
9/2/2019 5:47:54 PM
25
1
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Coming Soon
9/14/2019 6:34:19 AM
59
5
1.1
Coming Soon

Habitat: MountainUnderdark

Shonee

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