Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) acid damage.
Acid Breath (Recharge 5–6). The hound spits acid in a 5 by 30-foot line. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) acid damage on a failed save, or half as much damage on a successful one.
Description
The more chaotic cousins of Hell Hounds, Abyssal Hounds are far more unpredictable. Perpetually hungry for combat, they are known to even turn on their demonic masters if they are not allowed to finish a kill.
Previous Versions
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9/2/2019 5:47:54 PM
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25
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1
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9/14/2019 6:34:19 AM
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59
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5
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1.1
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Coming Soon
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