Medium Fey, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 41 (5d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws DEX +5
Skills Perception +3, Stealth +6
Damage Resistances Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Vampiric Regeneration. The craven hag regenerates 10 hit points at the start of its next turn after any round where it has caused any opponent at least 1 hit point of damage with its bite attack.

Spider Climb. The craven hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

False Appearance. The craven hag can make itself look like a young elven person of pleasant appearance.  This illusion is second in nature and does not require concentration for the creature to maintain

Hag Weaknesses. The hag has the following flaws:

Servitude: Craven hags are servants to other stronger hags.  Their survival instincts are flawed to a life of servitude and if they are currently without a greater hag to serve, they will search for one.

Fear of Running Water: Craven hags cannot cross rivers or bodies of water without the help of another greater hag.  They become paralyzed in fear if they are standing in a body of water or are revealed to be on a vessel crossing over water.  The water does not seem to harm them, but they are deathly afraid of it for some reason.

Easy Prey: Craven hags serve to find easy meals for their horrendous appetites.  They will always target down or weaker targets over stronger ones, in search for easy prey to feast on.

Vulnerable to Cats and Salt: These hags suffer damage from the wails of cats and exposure to salt.  If a cat meows or wails, and the hag is within 10'-feet of the animal, the hag must make an intelligence save (DC12) or suffer 1 hit point of psychic damage.

A weapon treated with salt before a battle will cause this create an additional point of acid damage every time it strikes this creature.  If the weapon was treated more than an hour before, the acid effect will be lost until treated again.

Actions

Multiattack. The craven hag makes two attacks, one claw and one bite each round.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) piercing damage. The target's hit point maximum is reduced by an amount equal to the damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Lair and Lair Actions

Craven hags are servants to other stronger hags.  They serve with mindless loyalty and no sense of self-worth above their master.  Even a relatively weak member of the hag race (such as a green hag,) can have as many as two craven hags serving them.  The greater hag simply divides their total maximum hit points by 30 and round up to determine the number of craven hags that will be willing to serve them as their loyal servants.

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Habitat: UnderdarkUrban

ExplorerSpirit

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