Necrotic Absorption. Whenever Walter is subjected to necrotic damage, he takes no damage and regains a number of hit points equal to the necrotic damage dealt.
Multiattack. Walter makes three slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 16), and the shambling mound uses its Engulf on it.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.
Engulf. Walter engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 16 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. If Walter moves, the engulfed target moves with it. Walter can have only one living creature engulfed at a time.
If Engulf kills a target, Walter regains 3d8 hp.
(1 Action) - Chill Touch, 120ft range, +9 to hit, 2d8 necrotic damage, target can't heal until end of next turn.
(1 Action) - Zombie Whip, 30ft range, +9 to hit, 2d6 bludgeoning damage, pull target 10ft closer
Lair and Lair Actions
Cannot use the same lair action 2 turns in a row.
1. Putrid body parts eruption. 30ft range, 5ft radius, 2d8 bludgeoning damage, 16DC dex save for half damage.
2. Tremors. All targets within 120ft fall prone unless 16DC dex save.
3. Skeletal arms (from ground, walls, ceilings, etc.). All terrain within 120ft. is considered difficult terrain.
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