Medium Plant, Neutral
Armor Class 13 Natural Armor
Hit Points 30 (4d8 + 12)
Speed 25 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Slashing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 10
Languages Sylvan Understands but cannot speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blossom Aura. Creatures within 10 feet of the Blossom Keeper have disadvantage on saving throws against being charmed or frightened.

 False Appearance. While the Blossom Keeper remains motionless, it is indistinguishable from a large tree or mass of vegetation.

Actions

Multiattack. The Blossom keeper makes two attacks.

Branch Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

FarmerJohn264

Comments

Posts Quoted:
Reply
Clear All Quotes