Armor Class
10
Hit Points
8
(2d6 + 2)
Speed
30 ft.
STR
12
(+1)
DEX
12
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Skills
Nature +2, Perception +3, Survival +3
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Survivor. The commoner has lived on the Amethyst Isle, surviving the dangers of the Blighted Scourge. It gains a +2 bonus to all Nature, Perception, and Survival checks.
Actions
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
The commoners of the Amethyst Isle process a greater physique and survival skills that normal commoners.
Comments