Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 8 (2d6 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Nature +2, Perception +3, Survival +3
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Survivor. The commoner has lived on the Amethyst Isle, surviving the dangers of the Blighted Scourge. It gains a +2 bonus to all Nature, Perception, and Survival checks.

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

The commoners of the Amethyst Isle process a greater physique and survival skills that normal commoners.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

GeralTheLag

Comments

Posts Quoted:
Reply
Clear All Quotes