Small Humanoid (Dwarf), Any Alignment
Armor Class 11 Leather Armor
Hit Points 16 (2d8 + 6)
Speed 25 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Intimidation +2, Survival +4
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Dwarvish
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Dwarven Resilience. The dwarf has advantage on saving throws against poison.

Pack Tactics. The dwarf has advantage on an attack roll against a creature if at least one of the dwarf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The dwarf makes two melee attacks. 

Handaxe. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

TMonk1059

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