Armor Class
11
Leather Armor
Hit Points
16
(2d8 + 6)
Speed
25 ft.
STR
15
(+2)
DEX
11
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Skills
Intimidation +2, Survival +4
Damage Resistances
Poison
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Dwarvish
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Dwarven Resilience. The dwarf has advantage on saving throws against poison.
Pack Tactics. The dwarf has advantage on an attack roll against a creature if at least one of the dwarf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The dwarf makes two melee attacks.
Handaxe. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Comments