Fiery Aura: The Flaming Skeleton is on fire all the time, but not burned by it. This aura extends out 5ft. Whenever a enemy enters this aura for the first time on a turn or start their turn inside the aura they take 3(1d6) Fire Damage.
Exploding Bones. When this creature dies, it explodes. Any creature within 10 feet of the blazing skeleton must succeed on a DC 14 Dexterity saving throw or take 5 (2d4) fire damage. A humanoid killed by this effect rises as a blazing skeleton with 5 (2d4) hit points.
Self Destruct: The Fiery Skeleton initiates a self destruct that, when done, lets it move its speed and then use its Exploding Bones feature.
Fiery Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) fire damage
Fiery Ball. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 8 (2d8) Fire damage.
Description
A flaming, charred black, skeleton walks forward. As it gets closer you feel the heat from the flames and start to burn.
Tactics, normally goes into a crowd and Self destructs after it has taken a hit, trying to produce more Bonfire Skeletons
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